Update 10 – Travel Tube & Corridors


Additions:
- Added the season 1 Travel Tube and Corridor standing set to the existing Main Mission scene
- Added the Travel Tube and Corridor set to the Diorama scene
- Scattered various cups throughout the Main Mission set
- Added new luggage items found in the Travel Tube to the existing VIP Eagle & Hangar scenes
- Changed the video on the Commlocks to avoid a synchronisation issue with the TV screens

Known issues:
- Minor render artefacts with the Unity light bake solution

Get Space: 1999 VR

Comments

Log in with itch.io to leave a comment.

This is outstanding work, the amount of effort required boggles my mind. I loved Space 1999 as a kid and I'm going to purchase an Oculus Rift just to be able to view your work! I've never been interested in the VR world before but the thought of being able to step into Main Mission brings a tear to my eye. I have been dreaming of building my own Commlock. Do you by any chance sell any of your 3D models? Cheers!

Hi geokov, I’m glad to have inspired you to get a VR headset :-) I’m sure you will love it, along with all the other apps that you will have available to you. The two apps that I have put the most hours into recently would be “Eleven Table Tennis” & “Bigscreen”, both of which have tremendous replay value :-)

You bring up a good point about making my 3D models available on the Internet. I had planned to do that all along but not until I’ve got the models in a reasonable state of completion. The last thing that I want is to have different versions floating around the internet. I don’t see myself making any further changes to the Commlock, Stun Gun, or some of the furniture items so I suppose I could make them available on a web site like Turbosquid but I hadn’t really thought about it much because I still want to add stuff to all of the other bits and pieces. The other thing to consider is that my 3D models are constructed with Architectural modeling software which makes geometry that isn’t necessarily optimised for 3D printing or even game engines for that matter.

As it turns out, I do have a 3D printer and I have experimented with some of my 3D models to make 3D printable versions but I haven't taken those experiments very far. Maybe now is the time for me to take another crack at it :-)

Thank you for taking the time to reply to my message, I admire your work so much. I am an older lady and have been learning 3D modeling with Fusion 360 as a way to better myself and keep busy during the Covid lockdown. It has been a very steep learning curve but also very rewarding. I previously built some prop replicas by hand and I am reasonably skilled with electronics so I am attempting to build a working Commlock, it would be a dream come true from my childhood to hold one in my hand. The reason I asked about purchasing a model of your Commlock is that it looks to be extremely accurate in terms of dimensions and of course you attention to detail is outstanding. I would not need to 3D print your model, I would prefer to use it for reference to model my own version in Fusion as a continuing exercise to improve my abilities. I would be happy to support your work by purchasing your model in a format that I could open in Fusion with no need to be able to 3D  print it. Also, are you interested in taking commissions for 3D models?

(3 edits)

Hi Geokov, I would love to see your working Commlock when you have it complete. The Eagle Transporter forum would be the perfect place to showcase your work :-)

At this stage I’m not planning on charging anything for my Commlock plans but email me so that we can take this discussion off line and work out your requirements.

As far as taking commissions for 3D model work goes, yes I’m definitely available but I guess it all depends on the nature of the work :-)

Congratulations for the work accomplished. Finding myself in the alpha moonbase gave me tears in my eyes. I read your comment on the possibility of modeling the cockpit of the eagle and I think that the problem comes from the fact that the interior dimensions (the film set) do not correspond at all with the exterior dimensions (model). http://catacombs.space1999.net/main/cguide/umeaglescale.html

Maybe the solution is to do the interior in a box outside the eagle?
Well done again! thank you and keep going.

I'll admit there was something wrong with my vision when I stood in Main Mission last night as well :)

Hi Leonov, you make a good point about not trying to make the interior of the Eagle Command Module fit into the exterior nose cone. I just had a quick look at some of the interior screen shots and if I treat it literally like the half open room that it is I might be able to get close enough to make it feel like the cockpit in the show. I still don’t see a clear way forward but when I get up to that bit I might as well give it a try :-)

First class work... I really do feel like I’m standing on the film sets in the 70’s... I’m glad you you put the travel tube car on the top level... I’ve always thought that the cars must be able to travel vertically down to the tubes as it would be the fastest way to get to a launch pad.. It is the only logical way when main mission personnel rush to get to an Eagle...

Please try if you have time to make the full interior of an Eagle.


Kind regards, Richard 

I sent another note to you separately - and yet I'll post here too.  Your work is absolutely incredible... I've wanted to walk around Moonbase Alpha since I was 5 years old, You've fulfilled a lifelong dream of mine by letting me go to the moon. Looking forward to future updates :)

(2 edits)

Hi nycidk, it’s funny what we remember from our childhood. One of the silly things that I remember impressing me as a kid was the Earth globe in Commander Koenig’s office. Maybe it was the minimalist design but it always struck me as being very futuristic :-)

You mention that you sent a separate note but I don’t think I got anything. Where did you send it?

Hiya - I loved that globe! I spent some time spinning it last night :) 

I think I sent you a note to your itch.io profile - said basically the same thing.

If we're talking about the other little things I remember and still love... the shot of the travel tube as it passed between 'sections,' and of course, actually sitting in an Eagle cockpit!

Have a fantastic day, and thanks again for the awesome experience!

-Ian

Hi Richard, now that you mention it, the Travel Tube tunnel is always at ground level isn’t it. Without thinking about it too much I simply assumed that when we saw Commander Koenig exiting the Travel Tube capsule on his way to main mission that the two spaces must have been closely related and thus I created that minimal section of corridor to connect Main Mission with the main Corridor. But of course, it doesn’t have to be that way.

As far as modeling the interior of the Eagle goes, I’m confident that the passenger pod is going to happen but the command module in the nose cone is a different story. It’s too irregular and the screen captures are not comprehensive enough for me to get a good feel for the whole space. Never say never but I don’t see that part of the build ever getting done :-(

If the Eagle is a bit of a problem. How about Command Centre from season 2?

Hi Richard,

At the moment I’m thinking of tackling the hangar bay next. I don’t have a clear vision of how it will end up but I like the idea of creating a vast interior space. I’ve been wondering how many Eagles I’ll be able to cram it with before my graphics card goes up in flames :-)

Considering that so far the project has focused on season 1 sets, I don’t think I’ll attempt the Command Centre from season 2. It would feel a little redundant and out of place. Having said that though, the computer wall in Main Mission does have the big numeral “3” displayed in the top corners. I guess that implies that there are at least 3 control centres sprinkled throughout Moonbase Alpha.

(1 edit)

the Hanger bay sounds nice!!!!  Will you be including the flight control room where Koenig talks to Alan Carter in the first episode?

And I see what you mean about the command centre.. just thought with all the displays on the desks and it being more colourful it would have looked spectacular.. anyway I look forward to seeing your next update which I know will be fantastic..

Kind regards, Richard

(1 edit)

Hi Richard,

I’d already spotted that windowed room that overlooks the Hangar bay and I’m keen to include it in the model. I haven’t yet done an exhaustive search to see if there are more images of that room so I don’t really know how I will connect it to the corridors or how the window is integrated into the hangar walls. It’s all up for interpretation at this stage and I haven’t even started to build up an impression of how it all might come together.

Lately I’ve been doing some preliminary setup work on my “Jupiter 2 VR” project from Lost in Space but I haven't yet reached that tipping point where it feels like a viable project which then goes on to motivate me to that next phase of productivity :-)